Hau said: “While details of the EU’s proposed initiative are light, the desire for openness and the appointment of Vestager to oversee the initiative suggests strongly that competition policy will shape the Commission’s work on virtual worlds. This could have a bearing on businesses working with technology providers to develop solutions for the metaverse. Businesses should ensure they will be able to comply with any interoperability requirements that arise in future and that they can exit agreements easily if suppliers or developers inhibit this.”
“Businesses negotiating with technology providers should seek to embed interoperability by design in their contracts, taking care to avoid ‘walled gardens’, and carefully review exit provisions and other clauses that may prevent them from migrating data and systems quickly to new providers,” he said.
The metaverse is already having an influence on the activities of policymakers and regulators. In its recent proposals to revise EU design laws, for example, the European Commission has proposed to widen the scope of potential products that can obtain design rights protection to include digital goods – including those available in the metaverse.
Samantha Livesey, technology law expert at Pinsent Masons, said: “Businesses may assume that the intellectual property (IP) they hold rights to in the physical world also apply in the digital world, but that may not necessarily be the case – despite recent changes to the Nice Classification system for trade mark applications. Businesses should consider commissioning a full audit of their IP to understand what rights can be enforced and where any gaps are before they begin operating in the metaverse.”
“While businesses can and should expect the legal and regulatory frameworks to change over time as the concept of the metaverse matures, the existing frameworks can currently be applied to such activities,” she said.